does mipmap levels affect fps. Mips exist in sets called mipmaps. does mipmap levels affect fps

 
 Mips exist in sets called mipmapsdoes mipmap levels affect fps  For example, in an uncompressed 512x512x4-byte texture, the highest four levels consume 1 MB, 256 kB, 64 kB, and 16 kB of memory (or 100 percent, 25 percent, 6

Sometimes, you want to know which mipmaps the GPU would read from. Negative values are also valid. when does the wizard sell the rod of discord. Simply put, it eliminates the Moiré patterns that often show up when you look at blocks from a distance. Hint: the texture is sent (1+mipmap_levels) times. The height and width of each image, or level, in the mipmap is a power of two smaller than the previous level. Mipmap levels decide the quality of the distant textures in-game. You can use the Mipmap Streaming system to stream mip levels for lightmaps A pre-rendered texture that contains the effects of light sources on static objects in the scene. Bottom: measurements of texture streaming rate in. I installed Foolcraft3 and All The Mods 3 and both run pretty smoothly (at about 90 fps with optifine, foamfix and better fps installed together). Scene with mipmaps (as you can see the sprites further away are blurry): Scene without mipmaps: This is the performance difference. Low FPS will result in a "choppy" gaming. How to make minecraft run faster 100% & reduce lag Minecraft mipmap levels mip filtering anisotropic java forums without mapping Getting odd white lines when using mipmap in optifine What is. Less anti-alias will increase fps yielding a smoother, more fluid experience. If you look at the mipmap level animation I presented above, you’ll notice that the thinner lines seem to grown “in” as the mip level increases. This property only appears when you enable the Display Sky Reflection checkbox. Currently, in the settings, 4 mipmap levels are available. In the transitions from one mipmap to others, edges become visible. There is no big difference in terms of quality, so go with fast for the highest FPS. This performance boost might help you get more Minecraft FPS in the game. More info See in Glossary. Regular mipmapping chooses the maximum of the two partial derivatives, while anisotropic filtering chooses two separate mipmapping levels based on either partial derivatives and adjust the mixing kernel accordingly. screenshot - Takes a screenshot and places it in your Doom 3asescreenshots directory as a . Specs: RTX 2070S. exr files is that they are 16 bit float images, so you can't create an 8-bit texture for example. Lightmaps are overlaid on top of scene geometry to create the effect of lighting. For reference, the formula is given in glspec46, §8. But if you already got high cache hit rates without mipmapping (e. This means texture. Unless you''re using procedural texturing, the overhead doesn''t matter since you only have a performance hit when you load your textures (ie. You do have to decide what the size of the base level is [1] when you initially create the texture. World rendering will speed up. Use mipmaps to create a set of downscaled sublevels from a large texture. so the high performance will give u like 3 - 4 mpre fps the visible quality that u c will not be worth the fps gains. the game i gave pics from is called bridge commander. mipmap: options > video settings > mipmap levels bar all the way to the left. what is mipmap levels minecraft. To override the system and force all mips to load, use Texture. When a screen pixel from a textured polygon covers many texture pixels, the pixel should be sampled more than only once (nearest neighbor or bilinearly) to get a "correct" average color. Higher mipmap levels have lower resolutions, which means that they require less GPU memory and GPU processing time. . Does mipmap affect FPS in Minecraft? Minecraft Mipmap levels do not affect FPS (frames per second). Most of the players, especially on beefy hardware with graphics settings maxed out, won’t notice a difference in performance. Should I turn off mipmap levels? Another important thing is to adjust your mipmap levels. Level of detail; Model optimizationA texture mapping technique that uses multiple texture maps, each one providing a deeper depth level for the viewer. 100K Members. Use the Debug Global Material Texture Mip Bias Value to control the mipmap level bias override. The fact that ARB_sparse_texture exists proves that drivers can make individual mipmap levels somewhat ephemeral. Negative LOD Bias refers to texture sharpening by inputing a negative Level of Detail value for mipmap selection. 3 percent, and 1. How to Increase Fps Minecraft Pocket Edition? - Watch The Full Video, It Might Probably Help On This Video I Used - Minimap Level Changer - Render Distance. This value is also the mipmap level that the Mipmap Streaming system initially loads at startup. Lightmaps are overlaid on top of scene geometry to create the effect of lighting. The good news is that if you don't have enough graphics memory, you can set the mipmap level lower to make things like it was before. An unpleasant and very unrealistic effect. The base level of a mipmap chain is the largest one in size. That will copy from the FBO to your texture. 5), you can force mipmap levels to be moved further away, which can improve texture sharpness at the cost of introducing shimmering when textures are in motion. 1. A mipmap is a sequence of textures, each of which is a progressively lower resolution representation of the same image. Set MipMap levels slider to 4 (will not increase lags) 3. -1. The higher the level, on a slider that ranges from 1 to 4, the smoother the textures will appear to look. Now, you can open your Minecraft launcher, and you will find Optifine pre-installed in there. -XX:+AgressiveOpts = Push your computer harder for better frames. The output is either. As for the difference between the X and Y components, X follows the pseudo-code above and gives a value starting at 0. A mipmap is a sequence of textures, each of which is a progressively lower resolution representation of the same image. Ok, so here’s the rest of the options that will come in great help. 8 /9. GPUs has never done it that way and probably will never do it. It is usually used in game visualization and 3-D image rendering. And so on. masterTextureLimit to a higher value, which will then use a lower scaled texture mipmap of all the textures. The first step is to equate our new number of Mipmap levels. Adding more complexity, you can create a 1D texture with mipmap levels, as shown in the following illustration. other than separating geo manually with. Does Mipmap levels affect performance? What are MIP map levels? A mipmap is a sequence of textures, each of which is a progressively lower resolution representation of the same image. im trying to run "better minecraft" mod pack but i was stuck on around 30-40 frames, i saw another reddit post saying to turn down mipmap levels and that helped a lot, im running around 60 frames but i still drop to 40 frequently. Don't get distracted by coloured object instead almost white ones. Mipmap levels have given a lot to the Minecraft game. Two to four is a good range for players with higher-end PCs, but this will depend on both preference. More info See in Glossary. //Please, set fps_max to 15 if you can't get stable 30/60 fps. The LOD Bias controls texture detail by determining when different Mipmaps are used. Thes best thing about the Mipmap settings is they won’t affect your overall game performance or smooth FPS. What are mipmap levels? A mipmap is a sequence of textures, each of which is a progressively lower resolution representation of the same image. And all the commands in that config file will be compiled and run. Specifically mipmaping levels are chosen by the screen space slope of the texture coordinate gradient. For example, in an uncompressed 512x512x4-byte texture, the highest four levels consume 1 MB, 256 kB, 64 kB, and 16 kB of memory (or 100 percent, 25. Cache hit rates are important. I have mine limited at 450 fps. More info See in Glossary. No. For example, when this is set to 2, Unity skips the two highest mipmaps on first load. mipmap levels. Biomes can be blended as 3×3, 5×5, 7×7, 9×9, 11×11, 13×13, and 15×15 blocks, the higher your. Each number responds to the mipmap level that OpenGL ES is currently using. FYI: I’m not a BSG Dev. The game uses screen space ambient occlusion but SSAO can help. If you still don't have sound or can't find Minecraft in the volume mixer, try to change the "Mipmap Levels" option in video settings (under "Quality" when using Optifine). Sparse Textures are a use case that IHVs want to. The texture coordinate used to access a cubemap is a 3D direction vector which represents a direction from the center of the cube to the value to be accessed. But what you are losing is when you are moving : the far-off blocks look jaggy. If you’re seeing low FPS in-game, there are a few steps you can take immediately. Their scope, fidelity, and presentation directly affects the level of realism and immersion achievable for a given object or environment. Use the Task Manager (shortcut: CTRL+SHIFT+ESC), then click the CPU and Memory tabs to see what’s using large chunks of your CPU or RAM. This key has the device object generate images for the lower-level mipmaps by filtering the provided source data. what it does is change the mipmap levels. Mipmaps do not have to be square. 6 percent). Now we can “Import” our new 512 x 512 texture map, “Update all Sizes”, “Commit” and “Fix Integrity”. But with 2 chunks I don't think it would affect. This system reduces the total amount of memory Unity needs for Textures, because it only loads the mipmaps Unity needs to render the current Camera position in a Scene , instead of loading all of them by default. Mipmapping also helps you to increase the cache efficiency in Minecraft. The sample app illustrates the effect of various mipmapping filters. I have 6 cores 1 socket, 3. Mipmaps do not. 2. They are often stored in sequences of progressively smaller textures called mipmap chains with each level half as small as the previous one. Does chroma subsampling affect fps in video games?SA-MP bug improper display of a parachute (when install mod parachute) (SAMPGraphicRestore) SA-MP bug removes the fire on the ground after death. The mipmap data structure is build up by computing the maximum value of the four underlying samples. Turning off all the settings in the animation tab will provide the best FPS, but it will make the game look ugly. Texture Quality affects the maximum mipmap level of textures. Some of these changes include 3 new setting panels, revamped start screen, quick toggles, clear water, lower mipmap levels, and much more. //As for rates, there are MANY CFGs in the internet to make this game playable on Low-End PCs, but the most stupid part is the rates. A high-resolution mipmap image is used for objects that are close to the user. Third, the graphics card can also affect fps. The generate Mipmaps key with a value of true allocates a full set of mipmap levels for the texture. CryptoImproved FPS (frames per second): Higher FPS and smoother gameplay are the results of the OptiFine mod’s performance optimization of the game. But you can only write to a single mipmap level of the respective texture, all the other levels will be unchanged. Sorted by: 1. It is always at a fixed point on your screen. This setting is. For the best gameplay, turn mipmap levels off. Scroll down the bottom and tick the box next to 'MIP Streaming'. Mipmap Streaming (also known as texture streaming) in the Editor is enabled by default, but only takes effect if you have enabled Texture Streaming in Quality. Smooth Lighting: Maximum. If it can’t do this, it uses a lower mip level to fit the Memory Budget. This property only affects textures with a texture shape of 2D. Texture Filtering a Wikipedia article about common resampling and interpolation methods. Next, we need to click “Build”. So instead of having a regular texture a mipmap is. It can be faster because the GPU don't need to fetch as much data from the GPU memory to show a smaller mip map (less pixels to loop over). Some textures don't have mipmaps and therefore always render in their highest quality. Multiple mipmap levels will be created, each one half the size of the previous one. Numbers might be higher or lower on other maps. Yes, mipmap levels do affect performance. Texture Filtering - Negative LOD Bias: LOD is short for Level of Detail, and adjusting the LOD Bias is a method of sharpening details on textures. I had taken a break from modded MC (last packs I played were Blightfall and DW20 1. A mip or mip level is a version of a texture with a specific resolution. Running down our hallway, then, you push these horizontal lines out ahead of you. With mipmaping the GPU instead of processing, reading and caching a huge. Resolution determines the number of pixels the game is. In that case you're doing magnification of the lowest mip level. So in the case that there are a lot of avatars in a single area, instead of dropping to 3-6 FPS like I usually do, it would just force the lower mipmap levels to compensate at the cost of less visual quality. . This performance boost might help you get more Minecraft FPS in the game. If it can’t do this, it uses a lower mip level to fit the Memory Budget. Mipmapping will compensate for scene scale in addition to perspective distance. it might work. However, it has no effect on Editor-specific code (code in an Editor directory, or within an Editor-specific Assembly Definition). The GPU will decide which mip level to use based on the. Additional Keywords: clipmap, mipmap, texture, image exploi-tation, terrain visualization, load management, visual simulation. 1. See Also. By 05/11/2022 05/11/2022After investigating the issue using RenderDoc I found that the mipmap is being generated successfully and it's third level looks like this: However, the output of the down-scaling pass looks like this: As if the sampler didn't use the mipmap at all. 1 INTRODUCTION Textures add important visual information to graphical applica-tions. Before executing a lighting pass for the environment cubemap, RDR2 renders baked large-scale ambient occlusion into another cubemap texture. Framerate is influenced by many things. These features change the behavior of the light, and uninformed adjustments can greatly affect the FPS. “Fullscreen” – Playing at fullscreen is neat, but window mode can give you up to 20 FPS. Mips exist in sets called mipmaps. Overall Settings – Choose Low to maximize FPS ability. 8, the GPU will sample mip levels 2 and 3 of the texture, then blend to 80% level 3 and 20% level 2. That's all you need to do to enable MIP Streaming in Escape From Tarkov. 1. 1-1. . Mipmapping is a pre-computed texture scheme that tries to solve the problem of texturemap aliasing. It is also the one that defines the full size of the texture. I am working on a 2d game and was thinking about using mipmaps to display correct 2d images for the game running at different resolutions. Checks if the file type is valid – if not – it returns the original data. Or else your game will be just slowed down. This value is also the mipmap level that the Mipmap Streaming system initially loads at. It has a very minimal effect on performance; we suggest leaving it on because toggling it to the lower settings is pretty ugly (and you gain very little FPS boost in return). Also MC does not need more than 4GB of ram unless you run a lot of mods. “Clouds” – this option considerably impacts your FPS, so set it Fast or even OFF. Solution 5: Change Mipmap Levels. This value is also the mipmap level that the Mipmap Streaming system initially loads at. However, as for exporting, the maximum of FPS is 30, which may fail the flex and spring engine to calculate flex and. The rate and cl_rate command controls the amount of data the server sends to the client. Mip-mapping and FPS. Mipmap Level: Maximum: Mipmap Type: Triliner: Anistrophic Filtering: 16: Antialising: 8:. Quality. I had taken a break from modded MC (last packs I played were Blightfall and DW20 1. What are emissive. Minecraft is a popular game enjoyed by millions of players worldwide, but low-end PC and laptop users often face frustrating FPS issues that can affect their gameplay experience. . You're probably looking for this setting in the Minecraft menus and you can't seem t. With mipmaps. On my machine, changing MipMap Levels in 1. You can use the Mipmap Streaming system to stream mip levels for lightmaps A pre-rendered texture that contains the effects of light sources on static objects in the scene. – Visual effect which makes distant objects look better by smoothing the texture details – Mipmap level – OFF, 1, 2,. Based on that the mipmap level can be calculated using the log2. This effect is called aliasing, a prominent effect in all types of signal processing. Each level comes with another resolution. OpenGL numbers this mipmap level as 0; the next largest mipmap level is 1, and so on. Depending on your GPU fog can be a good or a bad thing, if I were you I'd settle for a o Render Distanceo of 8 CHUNKS. Point is, keep an eye on your VRAM usage and change Texture Quality. Mipmaps do not have to be square. Now go to the “Animation” section from the Video settings menu and turn off all the in-game animations. For example, with a priority of 2, the Mipmap Streaming system tries to use a mip that is two mip levels higher than other textures with a priority of 0. . All measurements were taken on Customs. And each array layer has a. If you want to set them perfectly, you have to work on them because there is no other way. Those 0. They influence performance because the read operation for every texel gets slower. Now here is the kicker - not all video card process the mipmap genrating quite the same. Opengl binding different mipmap levels of same texture2darray for use in compute shader. However, they don’t affect frame rate. Lightmaps are overlaid on top of scene geometry to create the effect of lighting. - Visual effect which makes distant objects look better by smoothing the texture details - Mipmap level - OFF, 1, 2, 3, Max - Mipmap type - Nearest, Linear; Anisotropic Filtering - Restores details in mipmapped texturesCan be used at load time (to load without top mipmaps io). g. What is mipmap level? A mipmap is a sequence of textures, each of which is a progressively lower resolution representation of the same image. About the mipmap impact, without technical explanations : • When you turn mipmaps OFF, and you don't move, it's better looking (in my opinion) if you want to take a nice screenshot. what is mipmap levels minecraftindoor fishing pond near me. To select it, click on the “ downward arrow ” next to your profile name, select Optifine from the list, and click Play. The mipmapped parameter is there to tell Metal to calculate the number of mip levels that resulting image will have, since there is no parameter to pass mip level count. even going from best quality to high quality will make a difference. 5, 0. Smooth Lighting Level: 100%. Mipmaps contain progressively smaller and lower resolution versions of a single texture. Another overhead is that your textures obviously uses more VRAM. The third and subsequent levels are insignificant. Mipmap streaming allows the higher quality versions to be unloaded if that mipmap level is not required and VRAM is needed. Intel GPU. don't touch that. First, you have to set the Mipmap level. Turning off all the settings in the animation tab will provide the best FPS, but it will make the game look ugly. Significant savings will result if we can avoid the highest few mipmap levels. Minecraft Mipmap levels do not affect FPS (frames per second). Turning it off, you can get extra 1-2 FPS in some cases. 1% high frame times. The base level of a mipmap chain is the largest one in size. Generating MIP levels Mipmapping is a technique that’s used to increase rendering speed and reduce aliasing artifacts on textured objects by pre-calculating and storing several copies of a texture in different sizes. Minification vs magnification is an extension of mipmap selection. Walk through of available toolls to guage performance bottlenecks. if none of the tips seem to work and you dont want to buy a new pc, and just want to play minecraft, play bedrock edition it runs on like every pc. 8. copy that data into texture with mipmapsetting. 2. 3 percent, and 1. For example if λ = 2. The textures should then count up to 5. Display Light Volumes: Enable the checkbox to show an overlay of all light bounding volumes. For example to execute all the commands in a custom configuration file called MyTweaks. Apply the below-mentioned settings in the quality tab. MipMap What is MipMap? It is the reduction of texture quality and poly count by the game without using. Nvidia Control Panel. In vanilla Minecraft your render distance maxes at 16 chunks. Lightmaps are overlaid on top of scene geometry to create the effect of lighting. The question is more of when, how, and whether it’s a good idea. Otherwise, my pre-compression, at texture level, would get added, to what happens, due to distance, relative to camera :OO . A higher setting requires more VRAM. You're probably looking for this setting in the Minecraft menus and you can't seem t. Among a wide variety of customization settings, there is an option for a circle-shaped minimap and a separate setting for locking the minimap's. This creates a texture with a single mipmap level, and sets all of the parameters appropriately. The noise does get removed, but blurriness is excessive: Anisotropic filtering is a modification of mip mapping, where sizes of each mip level get applied separately to width and to height of the image, yielding combinations of different widths and heights in the resulting mip map. I installed Foolcraft3 and All The Mods 3 and both run pretty smoothly (at about 90 fps with optifine, foamfix and better fps installed together). 8 - Antialiasing according to the mipmap levels Clearly, the le mipmap levels do not influence the fps, or at least not enough to make it significant, this is seen in part higher on the histogram number 2, and on data that I did not post. The height. You can try out Lod Bias even without tuning tools, go into your Display Properties- NVIDIA control Panel- Direct 3D settings- Mipmap Detail level. Until. You can change "fps limit" to 120 or 144 instead of unlimited. You will get different LOD (levels of detail) with the help of Mipmap levels in Minecraft. From the Texture Editor you can do a wide range of items like apply color adjustments, modify compression and adjust the Textures LOD settings from here. For the best gameplay, turn mipmap levels off. Multiplying by 2 we come up with the new Mipmap level amount of 10 so we need to enter “10” in the “Mipmap Level” field. If you are using any pre-installed mods in Minecraft, you might want to install Optifine through Forge. There are different levels of mipmap in Minecraft. Mipmapping makes the terrain farther away blurry, using less GPU/CPU and makes MC run faster, while Anisotropic Filtering does the opposite (makes the terrain further away less blurry, with more details), using more GPU/CPU and makes MC run slower. In that. When i look at the object i can see triangles that are mapped with an other mipmap level making "z-fight" like effect. from publication: Foveated gaze. Download scientific diagram | Illustration of per-fragment mipmap LOD bias selection (filter sizes are suggestive of mipmap levels but are not drawn to scale). A mipmap level is a texture that is a power-of-two smaller than the level above it. Should I turn off mipmap Minecraft? Another important thing is to adjust your mipmap levels. streamingTextureForceLoadAll. Go to the windows search bar and type “Edit Power Plan”. . The basic theory Flex and Spring in iClone is to have the effect to be displayed on 3D viewer by calculating the result depending on its status in the previous frame. Once you can sample from a hardcoded level, compute the mipmap level using the same derivatives you used to implement the supersampling mode, using the formula recommended by Williams in the paper referenced above. What is Mira organization? office of refugee and immigrant assistance. Turn off Clouds. 10) but just decided to start over to 1. Maybe there is some use for this, in order for this to work, one would have to be able to set the ' rest ' mipmap level, for some object, ie. At grazing angles, the rate of change is very high and so a higher mipmap is chosen. If you have a low. Go ahead and navigate to the “Video Settings” in the “Options” menu. The height and width of each image, or level, in the mipmap is a power of two smaller than. - Visual effect which makes distant objects look better by smoothing the texture details - Mipmap level - OFF, 1, 2, 3, Max - Mipmap type - Nearest, Linear; Anisotropic Filtering - Restores details in mipmapped textures2. Resolution is the key to varying Mipmap levels in Minecraft. Ok, so here’s the rest of the options that will come in great help. Mipmaps can also save space by limiting the amount of memory used by textures. Turn of V-Sync. Mipmap level (OFF recommended): Enables smoothing of blocks for realism. You first set the image for mipmap level 1 and then you call glGenerateMipmap to automatically generate mipmaps from the image of the first mipmap level, which is mipmap level 0. 0, but by using a negative value for LOD Bias (e. The Texture’s Mip Map Priority number is roughly a mipmap offset for the Memory Budget. Adjust the MIP Streaming settings at the bottom of the list. - Sky Reflection Mipmap: Use the slider to set the mipmap level of the sky reflection cubemap. Aside from some slight visual glitching that i find tolerable, you helped so much, Thanks! Edit: also also lowering mipmap levels also seemed to help a bit with the fps A mipmap is a sequence of textures, each of which is a progressively lower resolution representation of the same image. There is no requirement to upload the complete mipmap chain in order to use a texture. 0 (max detail) and works its way to <last lod> (min. And the 1x1 mipmap level of this texture would look like this: The 1x1 mipmap of our pre-multiplied alpha texture. Cubemaps can have multiple. Go to the “Mods” menu in Minecraft Forge. modified version. Just like normal texture filtering, it is also possible to filter between mipmap levels using NEAREST and LINEAR filtering for switching between mipmap levels. What Are Mipmap Levels In Minecraft? Mipmap levels are the small and single downside versions of your original textures. Mipmap streaming allows the higher quality versions to be unloaded if that mipmap level is not required and VRAM is needed. 0 I thought that we can use mipmap levels as the last parameter of: void glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Now from Khronos ES3. The number of lights also affects the FPS. wizardb171B • i tried changing the mipmap level to 0 and it does give a performance boost a bit but the inventory is still very laggy, the fps limit was already at 120 Reply reply GMZer0Necrosis • These will only affect world rendering and draws it will not fix things like. What is Mira organization? office of refugee and immigrant assistance. Keeping this setting open with anything above will not help you in anyway and can do more harm than good in terms of FPS. This setting is intended for those users with GPU’s that have 4 or less GB of VRAM. Set. Animations will. g. The output is either. Does mipmap improve FPS?Java Edition - Minecraft Wiki - Fandom. so to say we had set this to "70%" The Framerate will not go higher than that number. Many users have reported that changing the Mipmap levels fixes the Minecraft with no sound issue. A higher setting requires more VRAM. Select “Open Mods Folder. However, some have claimed a slight increase in fps due to increased memory usage. Does mipmap level affect FPS? And a note too, mipmap will not decrease your fps, but anisotropic filtering will. The height and width of each image, or level, in the mipmap is a power of two smaller than the previous level. FPS boost - doubling the FPS is common. Y'all will get different LOD (levels of detail) with the help of Mipmap levels in Minecraft. Absolutely enable it on textures that aren’t using Supersampling and see if you like the effect. The height and width of each image, or level, in the mipmap is a power of two smaller than the previous level. read data from image and store in cpu. In video gaming, the frame rate (fps) is the number of frames per second that a computer generates. 7 1. It's simply a continuous version of the integer mip level index. Does MIP mapping improve performance Minecraft? Mipmapping reduces the bandwidth usage that will ultimately increase the performance of Minecraft. But you can also write to any other level or to each and every level. Disable Biome Blend. So if the FPS is 25, the frame time is 1/25. 1Although the code is hacked to allow such a thing, it really is best to always create a full mipmap chain. These effects can potentially ruin the visual quality of the application. 1% frames really matter, because it hits you when you're moving your. Does anisotropic filtering affect FPS? Anisotropic filtering is one of the more arcane terms you’ll encounter in a game’s. And destroy you. This can have a massive effect on performance issues in stuff like DI and DynaD, can disable all graphical effects from spells, ws etc In stuff like DI (where blaze spikes can destroy your fps) it can take a 5fps fight to 30+fps+. what is mipmap minecraftIn the supply cabinet pictures you can see texture on his glove, on the ammo box, and on the health are clearly superior using the "Ultra High" setting. Computer Optimizations. See this wikipedia article . This is a useful property in many realtime 3D graphics techniques, where good animated visual quality is arguably more important than good static visual quality.